*GENERAL*
* *Positive*
** *THE GAME IS CHALLENGING, AND FUN, DON'T DUMB IT DOWN*
** Art / graphics are excellent
** The music is GREAT
** Very good performance even with 50+ people doing the same DE, or in WvW (even with custom-high settings I switched to)
** Save account AND password information is awesome to have!
** Game is fun and stable
** Charr are a very cool race concept
* *Negative*
** *Overflow is horrible. You need to identify each overflow (ie. I am in Overflow #3) and add the possibility to switch to your friend's / group members' / guildmates' overflow to play together. Being unable to play in the same version of the zones as the people I want to play with is a dealbreaker*
** XP gain is too fast
** Better / more in-depth tutorials are needed. Particularly on dodging, crafting, WvWvW
** Add a button to go to WvWvW directly without having to go through the PvP lobby
** Annoying to have to log out and back in to switch characters. Add a "Go to Character Select" option
** No 1-st person view
** Camera max distance is far too low
** Cannot bind multi-key actions (Ctrl + 1, Shift + PgUp, etc)
** Cannot bind additional mouse buttons
** Transferring worlds failed with cryptic or no error. Randomly worked and randomly didn't with no indication as to why.
** 5 character slots on a single server is unplesantly limiting. Consider allowing 2-3 servers we can have 5 characters on each. At LEAST allow 1 Euro and 1 America server per account.
** No /follow
** Windows need to remember the last position / panel they were opened to when reopening
** No Oceanic servers, no South-America servers
*PvE CONTENT*
* *Positive*
** Co-op play with everyone participating in an event is very fun. No kill stealing is nice.
** Heart tasks are awesome and I particularly liked the mix of combat and fluff (clean graffity, hit kids with snowballs, feed cows, etc)
** Dynamic Events are a lot of fun
** Death / revive system is awesome
** Weapons of opportunity are great
* *Negative*
** Hearts are too easily filled. Make them require 25-50% more contribution
** NPC dialogue doesn't always show in chat when NPC dialogue is checked, very easy to miss instructions or story
** Selecting the right target to Revive / Search / Gather / whatever is very hard to do when you have a bunch of them stacked.
** Combat is very adversely affected by the slightest lag
** Obstruction on abilities can be very wonky in a lot of cases where it blocks an ability that did have line of sight and allows others that didn't. Sometimes without moving (or the target moving) some abilities will pass and others fail
** Dynamic Event scaling needs to better adapt to massive numbers of players without becoming an exercise in frustration as mobs 1-shot dozens of players (only increase damage so far, if more scaling is needed spawn some sidekicks to keep everyone engaged)
** DE bosses easily get lost in the swarm of players / particles when there's 30+ fighting them. Make them scale in size.
** Dynamic Event chains should be longer with more steps and less repetitive. Fork DE outcomes more into different events
** Melee combat is far more risky than ranged without being more rewarding
** Camera is too close-in when 'dead' making it impossible to use certain abilities well (ex. Teleport to target area)
** Events in a zone should be announced / marked at a greater distance not only when you're right on top of them
** Personal story has too few variables and will get old fast
** Pets need some improvements to AI or mechanics as they do not dodge and get splattered. Every. Single. Fight.
** Spawn rate is too quick when solo, too slow when in a 30+ player blob
** Difficulty is all over the place. Some mobs and PQs are trivial and others are almost impossible.
*PVP CONTENT*
* *Positive*
** Loved the WvWvW!!
** Good architecture on the keeps / towers
* *Negative*
** Add 'hotspots' on the map based on where a large number of players are engaged in fighting each other
** WvWvW needs a lot more tutorials (for ex. building siege machines, supply carry limit, co-op nature of supply, how to capture supply)
** Battlegrounds are boring and very much been there, done that
** WvWvW is very much lacking in personal rewards
** No dueling
** WvWvW groups need a squad system with multiple levels of command (take a look at EVE's fleet system)
** No option to leave battleground at the end of a fight, leads to a lot of players dropping after the next game starts
** Trebuchet produces too much smoke
*CLASSES / SKILLS*
* *Positive*
** I like not being swamped with a million abilities on my hotkeys
** Underwater combat with its own weapons and abilities
** Skillchains
* *Negative*
** A lot of buffs should last longer (paired with longer cooldown on their casting) to add more strategy to casting / dispelling / stealing them
** A class's weapon options and the skills they provide should be shown on the info screen at class selection
** Weapons change gameplay significantly - give the player a choice in their starting weapon
** Low camera max distance makes it hard to effectively use the range of many ground target abilities
** The ground target preview shape does not appear always when preparing to place an ability (the ability places OK when clicked, but you can't preview where it'll be)
** AoE ground targets can be very hard to see in a variety of environments
** Mesmer illusions and engineer turrets do not attack keep doors. Particularly mesmer illusions get summoned by the abilities used then stand there being completely useless.
** No skill reset
** All skills disabled when swimming on the surface of water. Make either ground or underwater skills active don't disable everything as soon as we touch the surface
*ITEMS*
* *Positive*
** Starting with a set of armor dyes (and customizing color of starter armor) is great
** Unlimited use armor dyes
** I like salvage kits and being able to break items into all kind of mats
** Skimpy female outfits
* *Negative*
** Armor and weapon appearance needs more variety in shape
** Offer a choice of starting armor appearance. Even with the custom color schemes it looked like the zones were full of a million clones running around since everyone looked the same from 1-10.
** Many of the dye shades are almost indistinguishably close. Feels like a gimmick to sell more dye packs on the market
*CRAFTING*
* *Positive*
** Discovery is FUN!
** I like salvage kits and being able to break items into all kind of mats
** Being limited to two crafting skills is frustrating but good
** Liked being able to harvest everything without needing to learn gathering skills
* *Negative*
** Blood needed for the basic sub-10 craftable armor is too rare. In the time I got 3-4 blood I not only levelled to 10+ but also discovered and crafted more than a full set of level 10 armor.
*UI*
* *Positive*
** Intuitive and clutter-free
* *Negative*
** Chat system is not up to snuff for a 2012 MMO - Need /say, need overhead chat bubbles for nearby speakers, need more categories of chat when controlling on/off (ex combat should be split into far more detail)
** The auction house is VERY slow and buggy (a lot of times it stalls into infinite loading, other times it fails with no error message given)
** No minimap filter
** No face-to-face trading
** Player name font too small (allow to select font size)
** UI size other than default causes ugly pixellation and unreadable fonts
** UI size scaling should have a broader range and more steps in between
** UI elements should be movable and resizable at least
** No guild recruitment window